About

Liber Meus is an arena-based interactive fiction engine powered by AI. The goal is to capture the feel of a solo tabletop role-playing game: you describe what your character does, the game plays the role of game master — narrating the world and adjudicating outcomes.

It is a private project in alpha state, developed and maintained by an individual. Features and content may change without notice.

How the Game Works

  • You write actions in your own words. Type what your character does — "search the body", "ask the guard about the keys", "swing the chair at his head". The game responds in narrative.
  • The game decides whether actions succeed. Each action is rated for difficulty and resolved by deterministic mechanics, not AI improvisation. Saying "I easily kill the dragon" doesn't make it easy.
  • The world remembers. Characters, objects, and choices persist across turns. What you do in one scene can echo many turns later.

Game Modes

Scenario mode — curated, multi-act stories with hand-authored characters, locations, and goals. Each scenario spans several acts; reaching the end of Act 1 is the beginning, not the end. Pick this if you want a designed arc with a definite shape.

Random mode — the AI generates the world, the hero, and the emerging story from a few words you provide (e.g. "cyberpunk space station", "ex-pilot smuggler"). There is no fixed ending; quests appear organically as the story unfolds. Pick this if you want open-ended exploration.

What This Is Not

  • Not a free-form chat where the AI agrees with whatever you propose.
  • Not a Choose Your Own Adventure with preset options — you write your own actions.
  • Not a quick one-session experience — both modes are designed for longer play sessions.

Contact

Witold Klimczak
Email: android.witek@gmail.com
Discord: discord.gg/EgAD3KFbZN

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